

In fact, you might break your shift key while trying to sprint from one room to another because there’s a lot of backtracking to older areas as per the narrative’s demands. No, I’m not talking about moving outside on the red planet’s surface where gravity is less, I’m talking about movements within the research facility.

The so-called horror in Moons of Madness is more symbolic and metaphysical because the narrative itself is quite… cryptic, which, honestly I don’t think will appeal to many gamers who desire is the quickening of pulse in any horror game.īut sometimes this so-called horror blows in your face because of Shane’s terrible movement speed. What I mean to say is, it is closer to Soma and The Observer than Amnesia or Outlast. So don’t expect any more jumpscares than what the narrative demands, because the inability to do anything sane as you see your dread approaching slowly is perhaps what the developers intended to conjure. Moons of Madness is a narrative-driven, walking-sim-like with more creepier and mind-bogglingly disturbing elements than jumpscare horrors. You start seeing things that are not there, start hearing things that never chime, visions, hallucinations – or is that even what it is? Is this real… or are you slowly descending into madness? Your deepest, darkest fears spawn in the form of Eldritch abominations, encompassing your senses cold as you slowly discover the true purpose of Trailblazer Alpha, the ancient civilization whose message Orochi intercepted, and the Immortal Engine/ Immaculate Machine that kept the moons of Mars – Phobos and Deimos in a deep slumber to prevent the collapse of our very reality. You realize things are going down south when you notice the tentacle-like mangrove roots your team was studying, grown out of control and spread rapidly across the outpost.
#Moons of madness plot summary series#
And then begins the series of unfortunate events – setbacks after setbacks like misalignment of solar panels, sudden loss of electricity, and a strange mist filling the greenhouse. There’s a marking on your right hand – two intersecting circles (that make up for the game’s logo), and yet you are unaware of how and when you got that. Your security clearance is just enough to keep you at bay from the morbid secrets hidden underneath Trailblazer, until you wake up to a nightmare concerning your mother’s mysterious disappearance on earth when you were a child. You play as Shane Newehart, the engineer from Miskatonic University (more Lovecraft references up ahead) whose job is just to keep the lights on till the arrival of another team of scientists from earth aboard the Cyrano. Orochi top management gives the go-ahead to the construction of Trailblazer Alpha, a state-of-the-art research outpost on Mars and a team comprising of a scientist, botanist, engineer and mathematician is dispatched under the cover of an Antarctican expedition (they even had green screens and cameras to make the world believe that they are studying bacterial growth in the harsh Antarctican climate). Fearing it would cause mass hysteria among the populace, the information is kept hidden and the private corporation scrambles to study it. To begin with, a strange signal is intercepted from Mars by the mega-corporation Manticore Orochi, whose scientists decrypt it as one originating from an intelligent lifeform.

This goes without saying that the engaging story is the strongest point in Moons of Madness. I’ll try my best to keep this section spoiler-free because there are so many dark secrets in the narrative that could be spoiled. What is our purpose in this universe if we’re no better than a speck of space-dust? What if those eyes of the Outer Gods are actual celestial bodies present in our Solar System? Let’s find out in this review of the Lovecraftian space-horror, Moons of Madness. The thought of being under constant gaze from up above in the stars makes us feel so insignificant in the grand scale of things that we begin doubting our mere existence. And with strange aeons even death may die.”įor centuries, perhaps millennia, mankind has feared and worshiped all that which is beyond its comprehension, and yet when faced with such a delirious possibility that such things exist out there in the vast expanse of the cosmos, he is driven mad by its sheer magnitude.
